Transmissions 008


Meteor Transmissions 008 Hero

Today is brought to you by the letter C...
and a bit thievery.

I was looking through all the stuff I'd accumulated for future Transmissions posts during last year's small-to-medium hiatus. I didn't have to look far because a couple of my most recent acquisitions lined up perfectly. A themed post on criminal activity was never on my to-do list, but - here we are.

Caper Europe Box

Keymaster Games has put out some of the most beautiful, well-designed games in recent years. I own two already: Campy Creatures and Control, the last of which I covered in a previous Transmissions post. One of their earlier releases was Caper. I missed my chance to pick up a copy before it went out of print (I had never contemplated board games "going out of print"). So when they launched a Kickstarter campaign for a sequel. I jumped on it. With all the craziness in the world and the violent weather in the Pacific North West, it took a long time to arrive on my doorstep, but upon opening it, I could instantly tell it was worth the wait.

Caper Europe play

Caper: Europe is one of the slickest pieces of package design I've seen in quite some time. From the gorgeous slipcover to the clink of the Scoundrel Tokens - every last detail seems to be addressed with love and care. Keymaster brought in the talented Josh Emerich for the illustration and design. And as you can see. He knocked it out of the park.

Caper Europe cards and tokens

As with its predecessor, Caper: Europe has you performing heists across 4 major European cities. Paris, Rome, Barcelona, and London. You implement a colorful cast of criminals and gear to compete against your opponent to control each heist within a city. Strategies play out on multiple levels, engaging the players in increasingly inventive ways.

I look forward to many more heists against family and friends.

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While taking my son to the local comic book store to spend some Christmas cash, I accidentally ran into a comic that I had forgotten I planned to purposefully pick up. Catwoman: Lonely City.

Catwoman Lonely City

I have been following Cliff Chiang's work for years. I was listening to his interview with David Harper on the Off Panel podcast when this comic came up. It's Cliff's first foray into published writing. I was super curious how his doubling up on script and art would affect his storytelling. And then the holidays ransacked my brain and watching out for its release just left my head entirely. Thankfully my local comic book shop had me covered.

The first two issues are stunning. This is a DC: Black Label book, so it's a bit more prestige-looking/feeling than most of DC's lineup. I could go into a deep-dive about spot gloss and paper weight, but that's nerdy in a whole different way. Something else they are playing with is this oversized-ultrawide format. And let me tell you, I am here for it. I showed up for the art. I'm sticking with it because of the story.

Catwoman Closeups

Because this is Black Label, Cliff doesn't have to worry about continuity. He can go ahead and tell a Catwoman story that takes place in the future, an aged Selina coming back to a Gotham, she doesn't recognize after 10 years in prison. He doesn't have to worry about how it affects the rest of the DC universe. Which has to be extremely freeing. The story goes places you won't expect and puts familiar faces in statuses that will surprise you.

Side note: Because it's DC: Black Label, this one is not for the littles. This one is definitely written with adults in mind.

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Let's see. C for Caper, C is for Catwoman, C is for Cliff and Chiang...what's left? Oh yeah. One more C. Cunningham. Madison Cunningham.

Spotify snuck her track, All At Once, into my recommendations. Since my first listen, I haven't been able to get enough of the tones on her guitar. They're somehow both clean and a bit gritty at the same time, especially in those low tones. A super-simple track but I love it just the same. Take a listen, see what you think.